PENGEMBANGAN MEDIA PERMAINAN GO TEMAN UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN LOGIKA MATEMATIKA
Abstract
This research aims to determine the feasibility of the monopoly media "MAK (FUN MATHEMATICS) ROUND" made from loose parts for children aged 5-6 years. This research is research using research and development methods or what is called Research and Development (R&D) using the ADDIE development model. The ADDIE instructional model is an instructional process that consists of five phases, namely analysis, design, development, implementation and evaluation. The subjects of this research were group A at Darul Hikmah Kindergarten, totaling 10 children consisting of 5 boys and 5 girls. In this research, media validation and observation validation of learning results were carried out first by material experts and media experts, after that the validator produced an evaluation of the media and observation sheets used. The aim is to test the suitability of the media used. The research instrument used in this research is an observation sheet that has been validated by experts. The observation sheet contains an assessment based on indicators of achievement in the development of mathematical logic in children in group A2. The indicators of the development of mathematical logic studied are knowing simple classifications, knowing numbers, knowing arithmetic operations, knowing geometric shapes. Learning media with the monopoly game MAK ROUND using loosepart media which was developed for group A2 children at DARUL HIKMAH Kindergarten has been validated by experts and received a percentage score of 92.72%. This shows that the MAK ROUND monopoly is declared worthy of being tested. Before being given treatment, the average acquisition of mathematical logic skills was below average, namely 66.8% and was declared incomplete. This means that children's mathematical logic is still low. After being given treatment, the average gain in mathematical logic skills in group A2 children increased to 84.7%. This shows that learning media using the MAK ROUND monopoly game is effective in improving mathematical logic skills in group A children aged 5-6 years.
References
Andriyani, M. (2015). Meningkatkan kemampuan mengenal bentuk bentuk geometri datar melalui permainan tradisional Gotri Legendri pada anak kelas B TK Sunan Kalijogo (Skripsi S1, Universitas Negeri Yogyakarta). UNY Repository.
Argarini, Dian Fitri, Yunis Sulistyorini. (2018). Pengembangan Media Pembelajaran Berbasis Prezi Pada Matakuliah Analisis Vektor. KALAMATIKA Jurnal Pendidikan Matematika Volume 3, No. 2, November 2018, hal. 209-222.
Arikunto, S. (2010). Prosedur Penelitian: Suatu Pendekatan Praktik (Edisi Revisi). Jakarta: Rineka Cipta.
Ashari, Novita, et.al. (2023). Pengenalan Konsep Matematika Dalam Permainan Monopoli Untuk Kelas B. JP2KG AUD (Jurnal Pendidikan, Pengasuhan, Kesehatan dan Gizi Anak Usia Dini) Vol.4 No.1, 2023, halaman 1-12.
Asmawati, Luluk, dkk. (2020). Pengelolaan Kegiatan Pengembangan Anak Usia Dini. Tangerang selatan : Universitas Terbuka.
Branch, R. M. (2009). Instructional design: The ADDIE approach. New York: Springer.
Cahyadi, Rahmat Arofah Hari. (2019). Pengembangan Bahan Ajar Berbasis ADDIE Model. V (3), 35-43.
Hildayani, Rini, dkk. (2019). Psikologi Perkembangan Anak. Tangerang selatan : Universitas Terbuka.
Lathifah, Hanim, Nurhenti Dorlina Simatupang. (2016). Peningkatan Kemampuan Mengenal Konsep Bilangan Dengan Media Monopoli Modifikasi Pada Anak Usia 5-6 Tahun Di Tk Al Virtue Sidoarjo. Jurnal PAUD Lidah.
Musfiroh, Takdiroatun. (2020). Bermain dan Permainan Anak. Tangerang selatan : Universitas Terbuka.
Nabighoh, L., Arifin, Z., & Maftukhah, S. (2022). Pengembangan multiple intelligences anak usia dini melalui kegiatan pembelajaran tematik. Jurnal Pendidikan Anak, 11(1), 1–9. https://doi.org/10.21831/jpa.v11i1.45678.
Putri, R. A., Astini, B. N., Nurhasanah, N., & Rachmayani, I. (2021). Pengembangan permainan tradisional Gotri untuk meningkatkan kemampuan motorik kasar anak usia 5–6 tahun di PAUD Melati Desa Nyurlembang, Kecamatan Narmada. Indonesian Journal of Elementary and Childhood Education, 2(4), 336–342.
Suyanto. (2005). Menuju kualitas pendidikan anak usia dini. Jakarta: Direktorat PAUD, Direktorat Jenderal Pendidikan Dasar dan Menengah, Depdiknas.
Rayanto, Yudi Hari, dkk. (2020). Penelitian Pengembangan Model ADDIE dan R2D2 : Teori dan Praktek. Pasuruan : Academic & Research Institute
Safira, Ajeng Rizki. (2020). Media Pembelajaran Anak Usia Dini. Gresik : Caremedia Communication
Sari, Dessy Dwitalia, dkk. (2023). Media Pembelajaran AUD Berbasis Barang Bekas. Pekalongan : PT Nasya Expanding Management.
Sugiyono. (2017). Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Sulistyoningrum, Ajeng. (2019). Pengembangan Media Pembelajaran Monopoli Game Berbasis Aplikasi Dengan Model Tgt Pada Muatan Ips Kelas V Sdn Kalibanteng Kulon 02 Semarang. Skripsi. Fakultas Ilmu Pendidikan Universitas Negeri Semarang. Semarang.
Suryana, Dadan, dkk. (2020). Dasar-Dasar Pendidikan TK. Tangerang selatan : Universitas Terbuka.
Suripatty, M. A., Jufri, M., & Sahabuddin. (2020). Pengembangan kecerdasan anak usia dini melalui pendekatan saintifik. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 4(2), 673–681. https://doi.org/10.31004/obsesi.v4i2.438.
Syamsiatin, E. Sujiono, Y.N., dkk. (2005). Metode Perkembangan Kognitif. Jakarta: Universitas Terbuka.
Rozi, nova. (2011). Peningkatan Kecerdasan Logika Matematika Anak Melalui Permainan Berhitung Menggunakan Papan Telur Di Tk Aisyiyah 7 Duri. Jurnal Pesona PAUD Vo. I No 1.
Tasliyah, T., Supinah, S., & Sumantri, M. S. (2020). Pengembangan kecerdasan logika matematika anak usia dini melalui permainan edukatif. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 4(2), 720–727. https://doi.org/10.31004/obsesi.v4i2.449.
Triharso, Agung. (2015). Permainan Kreatif Dan Edukatif untuk Anak Usia Dini. Yogyakarta: Prenada Media Group.
Ulfa, Maria. (2019). Upaya Meningkatkan Kemampuan Kognitif Melalui Media Kartu Angka Bergambar Di Paud Miftahul Ulum Pringsewu. Skripsi. Universitas Islam Negeri Raden Intan Lampung. Lampung.
Undang-Undang Republik Indonesia Nomor 20 Tahun 2003 tentang Sistem Pendidikan Nasional. (2003). Lembaran Negara Republik Indonesia Tahun 2003 Nomor 78. Jakarta: Sekretariat Negara.
UNESCO. (2015). Rethinking education: Towards a global common good?. Paris: United Nations Educational, Scientific and Cultural Organization.
UNICEF. (2012). Early learning and development standards: A conceptual framework. New York: United Nations Children’s Fund (UNICEF).
Utami, N. W. (2020). Strategi Pembelajaran Matematika yang Menyenangkan pada Anak Usia Dini. Jurnal Pendidikan Anak Usia Dini, 4(1), 45–52. https://doi.org/10.21009/JPUD.041.05.
Yumiati, Y., Haji, S., & Yulitasari, E. (2023). Improving mathematics learning outcome through outdoor learning based on ethnomathematics of Bengkulu’s traditional game ‘Gotri Ayo Gotri’. Jurnal Teori dan Aplikasi Matematika, 7(1), 23–33. https://doi.org/10.31764/jtam.v7i1.10189.
Wartini, Uar, Dewi Siti Aisyah, Nancy Riana. (2022). Peningkatan Kemampuan Mengenal Bentuk Geometri Melalui Permainan Papan Monopoli Pada Anak Usia 5-6 Tahun. Jurnal Ilmiah Wahana Pendidikan 8(14), 346-354.
Wibowo, H. A., & Putri, R. N. (2021). Permainan tradisional sebagai media pendidikan karakter anak di era digital. Jurnal Pendidikan Anak, 10(1), 45–54. https://doi.org/10.21009/jpa.101.05.